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- Introduction:
-
- PC-Gammon IV has an easy to use menu system.
- At the bottom right portion of the screen you will see the
- menu area. To select a menu item, you may either type the first
- character of the menu item (i.e. "F" for Forfeit), or click the
- mouse cursor (if you have a mouse) on the desired menu item.
-
- Options:
-
- Selecting the Options entry from the main menu will display
- the options menu consisting of the following (a detailed
- description of the options is at the end of this file) :
-
- Load/Save : Load a previously saved game or
- Save a game in progress.
-
- Modem Play : Allows you to play PC-Gammon over a
- modem with another PC-Gammon user.
-
- Score History : Select player/View score history
-
- Print Screen : Provides a graphics or asicc dump of
- the screen to an IBM PC Graphics
- printer/HP Laserjet or compatible.
-
- Defaults : Allows you to set the default options
- Which control the action of the game.
-
- Tournament : Allows you to play a "Point" base
- multi-game tournament against the
- the computer or modem opponent.
-
- Game Log : Writes a log of all moves to the disk.
-
- Edit Game : Displays the game edit menu (see below).
-
-
- Main Menu Commands:
-
- Redraw:
-
- If for any reason the board display should become corrupted
- the XDraw command will redraw the board for you.
-
- Double:
-
- The Double command is used to double the stakes of the game.
- Initially neither player owns the doubling cube, and it's value
- is set to 1, it appears in the middle of the board. You may
- offer a double when you think it is to your advantage, the
- computer will offer a double when it thinks it is to its'
- advantage. Either player may offer to double when the doubling
- cube is unowned. As soon as one player offers to double the player
- who accepts the double gets possession of the cube and then only
- he may double (the cube changes color to the color of the player).
- If either player refuses the double, that player forfeits the game.
- If a double is refused, the computer will allow you to play out
- the game if so desired. The score is updated at the time the
- double is refused, and playing out the game will not affect
- score keeping.
-
- During modem play the computer will offer your double to the
- other player. It is then up to the other player to accept or
- refuse the double. There is no play out option during modem
- play.
-
- Pass:
-
- If you can't play (i.e. you're on the bar and can't get off, etc.),
- this command will skip the remainder of your turn and the computer
- will play. The computer will not allow you to pass if you have a
- valid move.
-
- Backup:
-
- Allows you to backup to the beginning of your move. For instance
- if you rolled a 6,1 and you played the six, and then decided you
- could have made a better move, use the B command to back-up to
- the beginning of your roll. The program also asks you if you are
- sure at the end of each move. If you respond negatively, your
- move will be backed up.
-
- Forfeit:
-
- If you clearly see you are losing and you don't want to hear
- the snide remarks the computer makes when it wins, type the "F"
- key and the computer will, at it's option, either accept your
- forfeit, or refuse the forfeit (if it thinks it can get a
- gammon, etc). If the computer accepts your forfeit it will
- be scored as a loss for you. During modem play the computer
- will offer your forfeit to the other player, it is then up
- to the other player to accept or refuse your forfeit.
-
-
- Help:
-
- Selecting help will display this help file on your screen.
-
- Quit:
-
- When dinners ready or you simply can't tolerate any more
- backgammon, type the Q key and the game will return you to DOS.
-
- During modem play, the computer will inform the other player that
- you are quitting and then hangup the phone before exiting to DOS.
-
-
- Playing PC-Gammon
-
- (Please Note: The bar is designated as point #0)
-
- Rolling the Dice:
-
- The space bar is used to roll the dice. When it's your turn to
- move, hit the space bar to roll the dice. You can't roll the
- dice more than once per move. The dice are rolled at the
- beginning of each game to see who goes first (yours is the
- left die). The player that wins that roll must use the roll
- as shown. Additionally if the first roll is a double, the
- doubling cube is incremented to 2 (provided auto doubles are
- enabled), and you roll again to see who goes first.
-
- Mouse Users may roll the dice by clicking the left mouse button
- anywhere on the playing board or in the dice area when it is
- their turn to roll the dice.
-
-
- Moving Your Men:
-
- Keyboard Users:
-
- To move a man type an "M". A form will appear near the bottom
- of the screen. Enter the location you wish to move from and
- the value of the dice you wish to use separated by a comma,
- (e.g entering a "12,5", would move your man from the 12 slot
- 5 spaces). The bar is designated as slot 0. Press enter to
- complete the move or the ESC key to cancel a move.
-
- Mouse Users:
-
- To move a man simply click the mouse cursor on the man you
- wish to move, a dot will appear in the center of the man to
- indicated it has been selected. Then click the mouse cursor
- on the appropriate slot you wish to move to. To deselect a
- man (i.e. you changed you mind and don't wish to move
- the man you selected), simply click the mouse cursor on the
- selected man a second time (The dot will disappear).
- Alternately, after you have selected the man you wish to move
- you may click on the dice you wish to use for the move and
- the man selected will be moved the appropriate number of spaces.
- If you attempt an illegal move the computer will notify you with
- an appropriate message.
-
- Multiple-Move: You may move a man more than one dice at a time,
- for instance if you rolled a 5 and an 3, you could move one man
- eight spaces by selecting the destination slot as 8 from the
- origin slot. However either the 5 or the 3 move must be a
- legal move for that man.
-
- AutoMove : If you have only one dice left the computer will
- automatically move the man you click, you do not have to select
- a destination slot. You can turn AutoMove off by starting the
- game with the "X" parameter (see parameters above);
-
-
-
- Bearing Off:
-
- Keyboard Users:
-
- Bearing off men is the same as moving them, simply select
- the man you wish to bear off followed by the dice value you
- wish to use to move the man.
-
- Mouse Users:
-
- There are two ways you can bear off using the mouse. In both
- ways select the man you wish to bear off by clicking the mouse
- cursor on that man, then you may either click the mouse cursor
- on the die you wish to use to bear the man off with, or you may
- click the mouse cursor in the "OFF" area.
-
-
- The Options Menu:
-
- Load/Save:
-
- Selecting the "Load/Save" button from the options menu will
- cause the program to ask you if you wish to Load or Save
- a game.
-
- Load Game:
-
- Selecting the Load Game option will bring up a directory of
- previously saved games. Use the arrow keys to select the game
- you wish to load and press enter, or mouse users can click
- on the file name they wish to load to highlight it and then
- click again to enter it.
-
- Save Game:
-
- Allows you to save a game in progress. Simply enter an eight
- character name you wish to save the game under. File names must
- conform to normal DOS file naming conventions and must not contain
- a file extension. Examples:
-
- Legal Names : MYGAME
- MY_GAME
- GAME001
-
- Illegal Names: MY.GAM (Has File Extension)
- MY?GAME (Illegal "?")
- TOOLONGNAME (Name Too Long)
- SAVE GAME (Name Has a Space)
-
-
- Score History:
-
- PC-Gammon will maintain a score history for as many players
- as you wish. If there are no players in the score history file,
- the program will prompt you to enter you name, enter your
- name (up to 15 characters) and press enter when done, press
- the ESC key to disable score keeping.
-
-
- When one or more players is already in the history file then
- the names of the players will appear on the screen with an
- optional scroll bar. (depending on how many players are in the
- history file). Use the arrow keys to highlight your name and
- press enter or mouse users can click the mouse cursor on their
- name to highlight it and then click a second time to select it.
-
- To enter the name of a new user press "N" or click the mouse
- cursor on the "NEW" button, then enter the name as described above.
-
- Press "C" or click the mouse cursor on the Cancel button to
- disable the score history.
-
- Player selection may be done at any time, and the games score is
- not actually updated until the end of the game.
-
- The score history display consists of five pairs of numbers, each
- pair shows the number of wins for "You vs. Computer" as follows:
-
- Tourn : Number of tournaments won
- Games : Number of games won (not counting doubles, etc).
- Wins : Points won for straight wins.
- Gams : Points won for Gammons.
- Bkgs : Points won for Backgammons.
-
- The final number in brackets ('[]') is points per game
- won average, a negative number indicates you are ahead
- in points per game, and a positive number indicates the
- computer is ahead in points per game.
-
- All score history numbers are cumulative.
-
-
- Print Screen:
-
- Select this option item to get a graphics dump of the screen to an
- IBM Graphics Printer or HPLJ II. The default color scheme provided
- with the game will produce an acceptable output. Should you change
- the color scheme the printout may not be as readable. Be sure you
- invoke the game with the 'L' command line parameter if you have
- an HP Laserjet. Also, your laser jet must have at least 1MB of
- ram to get a full graphics print.
-
- Defaults:
-
- Selecting this option will bring up the default settings
- selection screen, see "Default Settings" below.
-
- Tournament:
-
- Selecting the "Tournament" button will let you play a tournament
- against the computer. A tournament is played for a specified
- number of points (not games). Enter the number of points
- for the tournament desired. The Score box will show the
- total tournament points and points earned by each player
- until the end of the tournament.
-
- Game Log:
-
- This feature will keep a log on the disk for each game played.
- The log will include the players name, the date and time of the
- start of the game, and each move made by both players.
- (Available in registered version only!)
-
- Edit Game:
-
- Selecting this option will bring up the game edit menu.
-
-
- The "Default Settings"
-
- Auto Roll:
-
- Selecting this menu item will turn computer dice rolls on and off.
- When on (the startup default), the computer will generate all
- dice rolls. When turned off, you will be prompted to enter the
- dice rolls for both yourself and the computer. This mode is
- made available for those who prefer to roll real dice.
-
- Auto Dble:
-
- This menu item allows you to select whether or not the doubling
- cube will automatically be doubled on the opening roll,
- if the opening roll is doubles.
-
- Auto Move:
-
- This menu item will turn "Auto Moves" on or off. See
- "Moving/Playing" above for more information on Auto Moves.
-
- Sound:
-
- This menu item will turn the sound on or off (i.e. dice
- rolling, etc.
-
- Printer:
-
- This menu item defines the printer type connected to your computer.
- PC-Gammon supports either the IBM-PC Graphics Printer (or
- compatible), or the HP Laserjet series (or compatible).
-
-
- Motion & Delay T (Animation Control):
-
- PC-Gammon animates the motion of the men (i.e. it slides them
- across the screen) when they are moved. These two parameters
- control the speed and distance at which they are moved. The
- default values are Delay Time = 25 and Motion Increment = 50,
- if you find the men move to slow or fast, you may increment
- or decrement these values to suit your needs.
-
-
- The "Edit Menu"
-
- When the game edit mode is first entered, the status of the player,
- dice and cube will be displayed in the message area (e.g. "Dice Rolled,
- Player = White, Cube=4, held by Black").
-
- Keyboard users:
-
- The following commands may be selected from the Edit menu:
-
- "S" : Save Game - Allows you to save the game as you
- have edited it. (see save game instructions in
- options menu).
-
- "M" : place Men - Allows you to place men on the board, the
- program will redraw the board, and place all the men in the
- bear-off trays, it will then prompt you to enter the number
- of men on each slot. To place White men on a slot enter a
- positive number (e.g. 2), to place black men on a slot
- enter a negative number (e.g. -3).
-
- "P" : Player - Allows you to define whose turn it is, the program
- will prompt you to enter a player, enter 'W' for white,
- or 'B' for black.
-
- "I" : Init Board - Places all the men in the bear off trays,
- this command is only of use to users with a mouse.
-
- "C" : Cube - Allows you to set the value for the cube. The program
- will ask you to enter a value for the cube (i.e. 1,2,4,8,
- 16,32,64,128,256, or 512), if a valid value greater
- than 1 is entered the program will ask you to identify
- the player who owns the cube (enter a 'W' for white, or
- 'B' for black);
-
- "D" : Dice - Allows you to enter the values for the dice,
- enter a positive value for an unused dice, and a
- negative value for a used die, if entering doubles you
- must enter 4 dice values.
-
- "R" : Rolled - Turns on or off the "dice rolled" flag.
-
- "F" : Finished - signals you done editing and wish to play the
- game as you just set it up.
-
-
-
-
-
- Mouse Users:
-
- Men : To move a man simply click the mouse cursor on the man
- and then drop it where you want it to be.
-
- Dice : Click the left mouse button on a die to increase it's
- value, click the right mouse button on a die to indicated
- it has been used or unused.
-
- Cube : Click the left mouse button on the doubling cube to
- increment it's value. Click the right mouse button on
- the cube to change the owner (white/black).
-
- Player: Click the right mouse button on any man to indicated
- that color is the current player.
-
- Other: Mouse users may of course click on any edit menu button
- to invoke that feature as described above.